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2008
compression GI 2008A GPU-friendly Method for High Dynamic Range Texture Compression using Inverse Tone Mapping. Francesco Banterle, Kurt Debattista, Patrick Ledda, Alan Chalmers. Graphics Interface 2008, 28-30 May 2008. [Conference Paper, English, PDF].

itmo sccg 2008Expanding Low Dynamic Range Videos for High Dynamic Range Applications
. Francesco Banterle, Patrick Ledda, Kurt Debattista, Alan Chalmers. ACM SCCG 2008, 21-23 April 2008. [Conference Paper, English, PDF].


octagon gpuAbstract interpretation using graphics processing units. Francesco Banterle. JTE GPGPU, Paris 3 April 2008. [Workshop Talk, English, PDF].

A Psychophysical Evaluation of Inverse Tone Mapping
Techniques
. Francesco Banterle, Patrick Ledda, Kurt Debattista, Marina Bloj, Alessandro Artusi, Alan Chalmers. Warwick Digital Laboratory Technical Report 001-March 2008. [Under-review to Computer Graphics Forum, English, PDF].


2007
PMPerceptual Rendering of Participating Media. Veronica Sundstedt, Diego Gutierrez, Oscar Anson, Francesco Banterle and Alan Chalmers. Transaction on Applied Perception, November 2007. [Journal Paper, English, PDF]





itmoInverse Tone Mapping and its application
. University Challenge Papers Evening, November 2007. Winner of the competition. [Talk, English, PPT].


HDRDisplaying colourimetrically calibrated images on a High Dynamic Range Display. Alexa I. Ruppertsberg, Marina Bloj, Francesco Banterle and Alan Chalmers. Journal of Visual Communication and Image Representation - Special issue on HDRI, October 2007. [Journal Paper, English, PDF].


octagon gpuA Fast Implementation of Octagon Abstract Domain on Graphics Hardware. Francesco Banterle and Roberto Giacobazzi  The 14th International Static Analysis Symposium, SAS 2007 Kongens Lyngby, Denmark 22-24 August 2007. [Confernce Paper, English, PDF].


itmo 2007A framework for inverse tone mapping
. Francesco Banterle, Patrick Ledda, Kurt Debattista, Alan Chalmers and Marina Bloj. The Visual Computer, July 2007. [Journal Paper, English, PDF].





2006
Un modello per il rendering veloce di oggetti traslucenti (Sessione Marzo 2007). Tesi di Laurea Specialistica in Informatica, Relatore: prof. Andrea Fusiello, voto: 110 e Lode.
Master of Science Thesis in Computer Science, Supervisor: prof. Andrea Fusiello, Marks: Magna Cum Laude. [MSc Thesis, Italian, PDF].


itmoInverse Tone Mapping. Francesco Banterle, Patrick Ledda, Kurt Debattista, Alan Chalmers ACM Graphite 2006, 29 November - 2 December 2006. For more info check out the project page (with direct download to the paper). [Conference Paper, English, PDF].


SSS Siggraph 2006A dual funnel approximation for the appearance of translucent material. Francesco Banterle, Alan Chalmers. ACM SIGGRAPH 2006 Poster Program. [Poster, English, PDF].


SSS SCCG 2006A Fast Translucency Appearance Model For Real-Time Applications. Francesco Banterle, Alan Chalmers ACM SCCG 2006,  20-22 April 2006. [Conference Paper, English, PDF].


2005
SSS Siggraph 2005A Fast Translucency Appearance Model. ACM SIGGRAPH 2005 Poster Program. [English, PDF].


2004
Implementazione di un Algoritmo di Texture Mapping Dipendente dalla Vista. (Sessione Dicembre 2004). Tesi di Laurea Triennale in Informatica, Relatore: prof. Andrea Fusiello, voto: 110 e Lode.
Bachelor of Science Thesis in Computer Science, Supervisor: prof. Andrea Fusiello, Marks: Magna Cum Laude. [BSc Thesis, Italian, PDF]. Video [AVI].


Real-Time Global Illumination. Francesco Banterle. In NVIDIA ShaderTech Triathlon Contest Second Prize in the "Materials & Environmental Effects. [Demo, exe+src].


webb.it04: Image Based Lighting. Francesco Banterle [Talk, Italian, PDF]. Video [AVI].

2003
Introduzione all'Image Based Lighting. Francesco Banterle. [Tutorial, Italian, PDF].


Raytracing e Metodi di Monte Carlo. Francesco Banterle. [Course's Project, Italian, HTML].